Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and delivering high-quality DLC for the ARK franchise. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.
We’re seeking a versatile Technical Artist to bridge art and engineering in Unreal Engine, ensuring visuals hit both aesthetic and performance targets while leveling up our pipelines and production quality. You’ll collaborate with artists, designers, and engineers, validate outsourced content, and build scalable workflows and tools that keep our content moving.
Job Type: Full-Time Location: On-site in Loveland, CO (Hybrid may be considered)
Create hands-on content as needed (modeling, texturing, materials) for Unreal Engine.
Rig and skin characters, props, and creatures for gameplay.
Validate and integrate outsourced assets; ensure smooth technical handoff and import.
Partner with art/design/engineering to identify and resolve technical issues quickly.
Implement and optimize materials, shaders, and VFX to meet fidelity/performance goals.
Define and maintain art standards, documentation, and best practices across projects.
Develop/maintain tools, scripts, and pipelines to streamline production.
Research and propose new techniques, plugins, or processes to improve scalability and quality.
3+ years as a Technical Artist on Unreal-based titles.
Proficiency in Maya, Blender, or 3ds Max, including rigging, skinning, and scripting (Python, MEL, or similar).
Strong understanding of Unreal Engine 5 material, asset, and rigging systems.
Familiarity with Blueprint scripting, asset integration, and performance optimization.
Ability to create and troubleshoot high-quality real-time art assets.
Excellent cross-discipline communication and collaboration.
Organized, resourceful, and proactive; focused on improving workflows and enabling team success.
Unreal Engine Experience: Preferred Proficiency with Unreal Engine 5
Experience with Perforce/Git and production tracking (e.g., Jira).
Comfort with profiling tools and runtime performance optimization.
Prior experience working with outsourced or international teams.
Knowledge of shader authoring, VFX, or lighting pipelines.
Experience on live-service projects.
Experience with earlier version of Unreal Engine
$88k – $126k Annually
True focus on work/life balance
Paid company holidays, vacation, and separate sick leave
Medical, dental, vision, and Life/LTD
401k with company match
Additional Information
As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.
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